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Walking the Edge of Reality

A look behind the curtain to my world...
META - Impression is Everything
Monday, March 09, 2009 1:44 AM

*NOTE* I think I'm going to start tagging meta-related posts with a "META" tag. If you're the type that doesn't want to see "meta" information coming from a PM regarding a game that's in progress, skip this.

But, to be clear:
1) I will never provide any hints here.
2) I will never speak about anything that has not occured yet, or any portion of the game that is in mid-swing.

First of all, I learned one thing that all PMs should be aware of: never launch a game on a Sunday.

UnFiction is a ghost town on Sundays, and I've gotten no more than about four people out of 80 signups acknowledge receiving the email. I somehow thought it would be the opposite - people aren't working, so they're at home - but I guess the UF crowd has more of a social life than I had originally thought. Is most of the progress on UF made during the week because people are playing from work more than they do from home?



Secondly, I have a question out of curiosity, and I mean no disrespect to any of you that have commented as such... I have seen a lot of people sign up or begin following this game because, in their own words, it "looks cool."

Honestly... Does it? Just for a minute, take my presence out of the equation. Then take all the hype away, the 20+ page build-up before the game launched... Try not to think about raptors or pastries or anything like that... Does it really still "look cool"?

I honestly can't answer that... My vision of the game is arguably biased. I *think* it looks good, but I look at it through the eyes of someone that enjoys creating it. And it's not because of the story - there is no story yet as far as any of you know, and all you know is the single website that launched less than 12 hours ago - so what is it that makes this game "cool"?

And I refuse to believe that it looks "cool" because of my uber web design skills...



Finally, a general commentary: the hardest part of running a game is, as the PM, having to wait.

Waiting for any variety of things. I've had to wait for GoDaddy to fix bugs in their admin module (which prevented me from creating a subdomain to test the website) and in their database (which prevented me from creating mailing lists and sender accounts).

I've had to wait for external events outside of my control; I remember fidgeting in my seat waiting for the ShadowWatch bookmarks and buttons to reach their destinations.

And, worst of all, and again I mean no disrespect, I've had to wait for players. The truly hardest part of being a PM is that you see everything as obvious. You already know what it all means, where it all is, etc... so why aren't the players finding things, solving things, moving the game along? I mean, it's clear as day what they should do, right? Right?!?

Players aren't perfect, and they certainly don't have the insight over a solution that the game's creator does. So nudging the players along, so that they hopefully "get it", is sometimes a painful task. You have to accept that everything isn't obvious, and you have to give them enough hints without doing a "full reveal". You have to resist the urge to beat them over the head with a bat screaming "here's the answer, STUPID!"

I've seen a lot of games fall silent, apparently because the PMs expect the players to do what they see as obvious, but they don't. As awkward as it might feel, you have to prepare for that. And it takes more patience than you can possibly imagine to prevent yourself from blowing a gasket.

I've never been particularly patient, so I have a hard time sitting around and waiting for things to happen. I'm the kind of person that will start hitting "F5" ten times a minute the second after I post an update, biting my nails while I wait for some player out there to report it. Every game I've launched has had a timeline associated with it, and to be honest I've never been able to keep those timelines because I simply can't wait that long. I'd run a game from start to end in a day if I could, just to get it out of the way.

And that brings me to an idea I had: a marathon. What if there was an ARG that was designed to go start to end in a day, a 24-hour marathon of involvement? I've seen some live events try this, but those live events only occur for a few hours. Can this sort of thing be done online, with an arguably longer timeline?

Look at Ringorang... there are people that are playing that for three days straight and don't miss a single question. How many people out there would play a hyperactive, multi-faceted ARG, using a variety of media outlets and social networks, but still playing from home/work and the comfort of your own chair, for 24 hours straight?

I'd like to know if there's an audience for that... If there is, I'm willing to try that some day.


Posted by David "Nighthawk" Flor on Monday, March 09, 2009 1:44 AM
5 comments [ View Comments ]


Posted by new-ish player on Monday, March 09, 2009 8:07 AM

Since you asked:
quote:
"I've gotten no more than about four people out of 80 signups acknowledge receiving the email."
I signed up, but didn't get the e-mail. Maybe who gets one depends on which symbol was chosen or something...
quote:
"Is most of the progress on UF made during the week because people are playing from work more than they do from home?"
YES-- I've also noticed this since I've been following the forums. I just wanna know what kind of jobs they have that allows them that much free time at work. That's the kind of job I want!
quote:
"Does it really still "look cool"?"
Since I remember making a "looks cool" comment.... let me explain. No, actually it does NOT look "cool" now. It looks professional, expensive, and well-coordinated. As if alot of thought went into many details of the design and content in order to make it feel "real". Also, it doesn't take long to pick up on a sense of humor at work. So all of that is what I meant when I said that the site looks "cool".
And I didn't sign up because of the hype that it's yours... I simply wanted to sign up for something that had not started....lol
-And I'll go away now and stop babbling!

Posted by AtomicSnowflake on Monday, March 09, 2009 8:57 AM

**EDIT to previous comment**

I said I didn't get the e-mail.. but I did. I was checking the wrong e-mail account. So, just disregard that earlier statement on the first comment I sent....

-sorry 'bout that!

Posted by fishjp on Monday, March 09, 2009 11:07 AM

As far as launching on a Sunday. I can tell you from experience there is more than one "bad" way to launch a game. My little effort had 3 seperate trailheads before it was picked up and played.

As far as "looking cool" Yes it does. Your "In Game" sites are among the best out there. Now does that instantly translate into "being cool" not really. Everyone will have an opinion on what makes a game cool or not. For me personally I am more intrigued by a good story than flashy sites. (Doritos Quest had some incredible websites but it bored me to death)

As for the 24 hour ARGathon that could work only if it was announced well in advance that it was going to be that way. I got some push back from players on my game because the first chapter was only 4 days long with a lot of activity in the last 12-24 hours. Some loved it because it was fast moving, others hated it because it moved too fast. So I think a marathon game would appeal to some but not all.

Lastly, as for when gamers game. Like everything else that depends on the gamer. Personally I play almost exclusivly while at work. Others cannot play at all at work. I think the best course is to try to have at least "some" activity at as many different parts of the day as possible. By having some content for the night owls as well as the 9-5ers you make everyone at least somewhat happy and no one feels left out.

Just my 2 cents. Next time ask fewer questions to get shorter responses.

Jason Fish Co-Founder DevilFish Productions

Posted by Amanda on Monday, March 09, 2009 9:48 PM

OK, just have to say first, that I got my package today and I have seriously NEVER been more excited about a piece of mail other than my college admissions and degree.

As for "does it still look cool?" It's always looked cool to me. The idea of a game about a defense corporation that is so obviously being fought against makes my spine tingle with anticipation. I can't wait til I figure out the login! (I'm trying on my own before resorting to seeing if anyone on UF has got it. Gotta try to use your skills to improve them, and all.)

And lastly, a 24-hour ARG marathon would be awesome! I'd take off work for something like that. :-) Good idea.

Posted by pancito on Thursday, March 12, 2009 12:28 AM

"it's clear as day what they should do, right?" I feel your pain.

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