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Walking the Edge of Reality
A look behind the curtain to my world...
Leaving on a Jet Plane
Saturday, May 09, 2009 11:16 AM
First off, it's *almost* official: I will be attending
ARGFest-o-Con 2009
this year. Flight arrangements will be officially made late Monday, the hotel room is pretty much squared away (I will be sharing a room with others, apparently... I trust they can keep my secret identity secret!), and registration will be made when the site lets me. And I'll hopefully only be missing one day of work, so that's good.
-=O=-
Now, to answer some questions on how the games are going...
I admit I was a bit disillusioned about DecepTech on numerous levels. The Facebook and Twitter efforts didn't go well, probably due to a rather small audience. The last puzzle also seems to have gone over the head of pretty much everybody, and I've been struggling to come up with an appropriate clue that won't say "this is the answer, people!"
And there are currently a BOATLOAD of games going on on unFiction, most of which with a much grander scope than my little endeavor.
But I can't let it go. As an individual, sure, I could write it off to a failed attempt, but as a corporate entity trying to make a name for themselves I can't. And, considering my last game did not succeed either, two in a row would look particularly bad. So, soon, I need to reboot it and wrap it up, hopefully as soon as possible.
Part of the problem is motivation: not only is it lacking because of all the reasons I mention above, but because our big project is so much more captivating.
So... "Downstream" will continue, and continue soon. Please stay tuned for some wacky events that will change the direction of that, hopefully for the best.
And then there's the "other" project...
Yes, we've been working diligently on our most wonderful of creations, and lately we have started to do some major creative changes as well as use some technologies we have never used before. Let's put it this way: I'm doing Flash programming (which, if you know me, is not something I'm well known for. Or fond of, for that matter) and my "partner in crime" is doing 3D rendering.
And we did say "Spring 2009"... I have to tell you something: coming from a game development background, I'm not a fan of release dates. My original project,
The Opera
, was in development for nearly
THREE YEARS
, all the time we stating the game industry mantra that it will be released "when it's done".
3D Realms said "when it's done" repeatedly... and we now see how well *that* turned out. I have no intention of making those same mistakes.
But I do warn you: it will be launched when it's ready and when it's right, not earlier. I will not rush this product out to satisfy people who are too anxious to wait. All the pieces must be in place, and our goal is to have a flawless execution of it. So, although we are looking to be on schedule for a Spring release, there is no guarantee of that.
Also, in addition to that big project, we are actively working on another project that, to be frank, I cannot elaborate on. Hopefully the timelines won't overlap... much... but we're not entirely in control of that one. We'll see how things pan out.
We ask that you continue to be patient with us. Trust me; it will be worth it.
Posted by
David "Nighthawk" Flor
on
Saturday, May 09, 2009 11:16 AM
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